checking out and playing some of the games in my Atari 2600 collection.
Some games still suck, some were still fun, and a few I still kick butt
on. Dark Cavern from M Network is one I completely understand. I
remember one time years ago playing it and around 400,000, the game's
difficulty "rolled over" and it got really easy again! I kept on playing
that game, and ran it up to 767,000. I have a photo somewhere of that
feat. Last night without having played it at all still managed to run up
137,000 (the scoring is by multiples of 1,000) without much effort.
Qbert was the only other game I felt I mastered - and my training was on
my Atari 8-bit with the Parker Bros cartridge - on a Black and White TV!
No kidding! I felt when I was practically able to do whatever I wanted
on my computer and B&W TV, it was time to beat the arcade reality into
submission. I skipped college classes that day and spent 5 hours on the
game on one quarter. Heh. I shouldn't have done that.
Some Atari 2600 games still frustrate me. Kangaroo, the conversion from
the coin op, I deemed as "not fun" because of the jumping to the left on
the 2nd board which usually results in the kangaroo falling to her
death. I can do it to the right, but the left? I thought I was doing the
same thing... Can't figure it out.
Miner 2049er - I have BOTH V.1 and 2 of that - the Atari 8-bit computer
version is very playable. There's hidden cheats, too. But the 2600
version has IMPOSSIBLE screens to clear. Someone show me a video of it
being possible to clear it!! At any rate, I hear Miner 2049er on the
2600 is pretty sought after on eBay. I think one collector will flip out
knowing I have the box to V.2 and the box to the Atari computer version!
Gee, did that come on a disk or cartridge?
I found I have Panda's 1983 cartridge of Sea Hawk. I have the Texas
Chainsaw Massacre game, and likely with the booklet, too. I don't
remember getting it in the box.
Many of the games are still just great. A couple recent finds at local
flea markets turned up Star Ship from Atari, and Sega's Spy Hunter. Wow
Spy Hunter is rare!
Tax Avoiders looks a lot like Porky's from Fox. I need to see if I have
London Blitz instructions. ZiMag's I want My Mommy is one of few
cartridges with digitized sound in them. I have 2 Prototypes - Quadrun
and Sinistar.
Ms Pac Man on the 2600 is good, but the mazes are different from the
arcade original - sometimes they look upside down. Pac Man Jr is a
masterpiece.
My nieces are starting to get interested in playing video games. My
oldest niece likes Spyro the Dragon, and she didn't know we had all 3
for the Playstation 1. She prefers playing at our house because we have
a cheat cartridge. ^_^ The older 2 have joined me in playing the Sailor
Moon games on my Super NES aka Super Famicom. I showed them some of the
stuff on my Atari Jaguar, and they've played a little on our Atari Lynx.
I really want to show them the grand-daddy of them all.
I even have an Odyssey2 with modified controller plugs. The original
controllers for the O2 were pretty much useless and stuck to themselves
- the contact switches were of a sticky layer construction. I cut them
off and converted the ends to standard DB9 plugs that use the CX40
Joystick. Heh. All Odyssey2 units should have that, and a mod in the RF
modulator for use with automatic switchboxes.
I forgot a couple of things: I had modified my 2600 Jr to use the new
switchboxes, and where my power supply was. Also, I was lucky enough for
someone to give me one of those Nintendo NES switchboxes at one point
and I was smart enough to not throw it away! I had been looking for the
one that I got with the 64-bit Jaguar...
The mod for using these new switchboxes is in an issue of The 2600
Connection, and it's rather simple. Place a small ceramic disk capacitor
between the RF modulator and the center output pin of the RF jack, and
add a resistor and wire to the power switch to connect at that same
center pin. It's called a DC Blocking Circuit, and the details were in
an old electronics magazine I was given. This way you can protect the RF
modulator and send 9 V DC down the RF cable!
The RF modulator in the Odyssey2 even had spaces in the circuit board
ready to accept the components - I wonder if Magnavox had considered
this feature but dropped it and their engineers left the intended design
in the hardware anyway? Atari Engineers were like that. Design a feature
and leave it in to be discovered outside the walls of Atari. Heh. I can
see spots on the 4 switch 2600 around the internal filtering capacitor
where you can add a power on LED and 750 ohms of resistors. ^_-
What's nice is that some games I thought wouldn't work on the 2600 JR
do, and I know which games absolutely require the original 6 switch 2600
for some reason. But every game I tried worked fine. Centipede is fun,
Millipede is better and way more fun. Really well done cartridge. Best
with a Trakball.
I need to get a photo of the oddball 2600 variant a friend found he had,
a 2800 or something like it sold by Sears. 4 joystick ports!
